<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming on Clean Tech</title><link>http://www.lineon.fr/categories/gaming/</link><description>Recent content in Gaming on Clean Tech</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 10 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://www.lineon.fr/categories/gaming/index.xml" rel="self" type="application/rss+xml"/><item><title>Competitive List Building for 10th Edition 40K: A Data-Driven Approach</title><link>http://www.lineon.fr/posts/warhammer-40k-list-building/</link><pubDate>Sat, 10 Jan 2026 00:00:00 +0000</pubDate><guid>http://www.lineon.fr/posts/warhammer-40k-list-building/</guid><description>&lt;p&gt;List building in competitive 40K is part art, part science. While gut feeling and local meta knowledge matter, tournament data gives you a statistical edge most players ignore.&lt;/p&gt;
&lt;h2 id="gathering-the-data"&gt;Gathering the data&lt;/h2&gt;
&lt;p&gt;Sites like Stat Check and 40kstats aggregate tournament results. The key metrics to track:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Win rate by faction&lt;/strong&gt; — overall faction strength in the current meta&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Internal win rate by unit&lt;/strong&gt; — which datasheets actually contribute to wins&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Points efficiency&lt;/strong&gt; — damage output or objective scoring per point invested&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="building-for-objectives-not-kills"&gt;Building for objectives, not kills&lt;/h2&gt;
&lt;p&gt;The most common mistake in competitive list building is optimizing for damage output. 10th edition rewards board control and objective scoring heavily. A useful heuristic:&lt;/p&gt;</description></item></channel></rss>